There was a bit I didn't like near Yggdrasil where all enemies automatically dealt damage to you when you attacked them. This expansion has you go through (and kill) pretty much all of Norse mythology. The new items and essences felt right at home and while the new maps were a bit more complex than the previous ones, they still kept their simple 'one room with one entrance and one exit' design that I loved in TQ over other similar games like Grim Dawn. It was refreshing to see new content in a game I had played through and through. I took a while, but I think it was worth it. I went through all the normal story, then got to the expansion. So instead I created a new character a Storm mage shooting a ton of ice projectiles, combined with Dream for the survivability. Weird elemental abilities and passives that didn't work well with mages, not my kind of thing. Sadly, it wasn't that great and didn't synergize the way I wanted it with other classes. I'm not sure if it's because you start with a ton of skill points to place in many skills or if the lack of legendary items hurts you, but I didn't go that way. I first started using the new class The Runemaster. I've found that characters created that way are a bit weaker than those made from scratch, so that option didn't work out for me. When you launch TQ:R, you can now create an Accomplished Hero, a character already leveled enough to venture into the new DLC, with some money to buy gear. Is it a great reason to go back into Titan Quest? Absolutely. Is it the expansion I've been waiting for? Probably not. Titan Quest: Ragnarok continues the main story into the Nordic lands, adds a new class and probably reworks balance for a great number of skills and items. It was a weird surprise to see a new version of Titan Quest rise from the ashes of the series after all this time and the announcement of a new expansion sure was even more of a surprise to me.
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